Spotlights

Similar Titles

Film Composer, Television Composer, Video Game Composer, Concert Composer, Score Composer, Media Composer, Contemporary Classical Composer, Trailer Music Composer, Composer for Visual Media, Original Music Composer, Staff Composer, Documentary Composer

Job Description

Think about the rumbling two-note warning before a shark appears, the soaring theme that makes a superhero feel unstoppable, the quiet piano that makes a sad scene hit you right in the heart, or the looping melody that stays in your head for days after a video game. None of that music was an accident. Someone sat down with a blank page, or an empty screen, and invented every note from scratch. That is the work of a Music Composer, an artist who creates original music that tells stories, sets moods, and becomes part of how people remember the things they love!

Music Composers write original music for films, television shows, video games, streaming series, documentaries, concerts, theater productions, podcasts, and many other projects. They start with an idea, a script, a scene, a game level, or a feeling and then ask, what should this sound like? They meet with directors, producers, game designers, and other creators to figure out the emotional heart of a project, then write themes, melodies, harmonies, and rhythms that capture it. Sometimes they work alone at a keyboard, building a full orchestral piece with digital instruments. Other times they collaborate with musicians, orchestrators, and conductors to record a live orchestra, a rock band, a choir, or a single solo violinist. Concert composers write new works for symphony orchestras, chamber groups, and choirs, often premiering them in front of live audiences.

Music Composers combine creativity with technology and craft. They use digital audio workstations like Logic Pro, Cubase, and Pro Tools, notation software such as Dorico and Sibelius, huge libraries of recorded instrument sounds, synthesizers, and traditional instruments like piano, guitar, and violin. They understand music theory, orchestration, and timing, and in film and games they learn to sync music to picture and to player actions down to a fraction of a second. Their music can make a scene scarier, a victory sweeter, a goodbye more painful, or a quiet moment more powerful, and it often becomes the part of a project that audiences carry with them for the rest of their lives.

Rewarding Aspects of Career
  • Creating something brand new that did not exist before, and hearing your music played by musicians or experienced by audiences around the world
  • Helping tell stories by adding emotion and meaning that words and pictures alone cannot reach
  • Working with a wide variety of creative people, from directors and game designers to orchestras and soloists, on projects that range from intimate dramas to epic adventures
  • Having a career where your imagination, your musical training, and your love of technology all work together

“I sincerely believe that working with my best friends is the most rewarding aspect of this job. I mean, seeing the final result (a movie trailer, for example) is incredibly gratifying, too. It validates all of the decisions I’ve made. Of course, when I was a kid all I wanted to do was to play the piano, so the fact that I get to write music every day — and get paid for it — is quite extraordinary.” Oscar Flores, Composer

The Inside Scoop
Job Responsibilities

Working Schedule

Most Music Composers are self-employed, working as freelancers who take on one project after another, so their schedules depend on the job. Composers for film, television, and games often work long hours in the weeks before a deadline, when picture or game builds are nearly final, and may work evenings and weekends to deliver cues on time. Between projects, they spend time pitching for new work, building relationships, and writing for themselves. Concert composers often work on commissions with deadlines set by an orchestra, ensemble, or festival, and they may have more flexible hours, though a premiere date is always approaching. Most composers work from a home or professional studio, with trips to meetings, recording sessions at larger studios, and premiere performances. Some composers are employed as staff composers at game studios, production music libraries, or theme parks, or as teachers at schools and universities who compose on the side, and these jobs can provide steady pay and regular hours.

Typical Duties

  • Reading scripts, watching early cuts, or playing early game builds to understand the story and the emotional needs of each scene or level
  • Attending spotting sessions with directors or producers to decide where music should start and stop and what it should do
  • Composing original themes, melodies, harmonies, and rhythms for the project's characters, places, and moments
  • Creating mock-ups or demos using digital instruments so clients can hear ideas before live recording
  • Revising music based on feedback, often several times, as scenes are re-edited or game designs change
  • Writing or supervising the orchestration, which means deciding which instruments play which parts
  • Syncing music precisely to picture, including hitting key moments such as a cut, a punch, or a reveal
  • Recording and producing the music, either at home with virtual instruments or in studios with live performers
  • Hiring and directing musicians, singers, orchestrators, copyists, recording engineers, and mixers
  • Preparing sheet music, parts, and stems, which are separate recordings of groups of instruments, for performers and sound mixers
  • Delivering final music in the correct format, along with cue sheets that document what music was used and when
  • Managing deadlines, budgets, contracts, and licensing for the music they create

Additional Responsibilities

  • Pitching ideas and demos to win new projects and attending networking events
  • Negotiating contracts and rates, including fees, package deals, and how rights and royalties are handled
  • Registering compositions with performing rights organizations so they can earn royalties when their music is performed or broadcast
  • Collaborating with music supervisors, music editors, sound designers, and audio engineers
  • Maintaining and upgrading studio equipment, computers, and sound libraries
  • Studying scores, listening widely, and practicing instruments to keep skills sharp
  • Giving talks, teaching lessons or workshops, or mentoring younger composers
  • Promoting yourself through a website, demo reel, social media, and live performances
Day in the Life

A Music Composer's morning often starts quietly, with coffee, a review of emails, and a look at the day's deadlines. They might open their project and listen back to what they wrote the day before with fresh ears, noticing what works and what needs to change. Then it is time to sit down with the scene. Maybe it is a chase in an animated film, a quiet moment in a drama, or a boss battle in a video game. The composer might hum a melody, try chords on piano, build a rhythm loop, or sketch a theme in notation, searching for an idea that feels exactly right.

Midday is often when the music takes shape. The composer layers instruments, adjusts the tempo to fit the picture, and tries different sounds, from soft strings to pounding drums to strange electronic textures. They may need to hit specific timings, so a swell peaks exactly when a door opens or a character looks up. Some days, they are on a video call with a director, playing demos and listening to notes such as make it warmer, make it less obvious, or this needs to feel more dangerous. A composer must translate those emotional words into notes and sounds. Other days are spent recording a live musician at home or working with an orchestrator to prepare parts for a recording session.

Afternoons and evenings might bring revisions, mixing, and delivery. A director may have recut a scene, which means the music suddenly needs to be longer, shorter, or entirely different, and the composer reworks the music quickly. They export stems and mixes, label files carefully, and send them off. In between, they might practice an instrument, study a score, attend a concert, or work on a personal piece. For many composers, inspiration comes at odd moments, so they keep a notebook or voice memo app close by.

“Every day is very, very different but for the most part I wake up around 8:30-9am. I eat breakfast and then I open my current project session (each music track is written in one session), check e-mails and do some research on YouTube and iTunes. Research, meaning watching new movie trailers and listening to new songs, film scores, etc. I don’t actually begin writing and mixing music till about 11am, but I have everything ready in case I get a request from a client.

I write, edit, mix or arrange music from about 11AM till midnight. I do take exercise, lunch and dinner breaks. Most days I try to work for about 10-12 hours but that can always vary. This is for weekdays. On weekends I try to work about 5-7 hours; sometimes less if I don’t have a deadline. Again, this changes all the time depending on a number of factors. It’s important to mention that I have an incredibly flexible schedule, which I think is vital for creative people. Some days I simply cannot force myself to write any music, so I may take a few hours and go to the beach or the mountains. These breaks are incredibly important for musicians. Count this as an extremely advantageous aspect of this profession — I don’t think people working a 9 to 5 office job get the luxury of doing that.” Oscar Flores, Composer

Skills Needed on the Job

Soft Skills

  • Creativity and the ability to generate fresh musical ideas on a deadline
  • Emotional intelligence and the ability to understand what a scene, character, or story needs
  • Communication skills to discuss feelings, ideas, and feedback with non-musicians
  • Collaboration with directors, producers, designers, performers, and engineers
  • Flexibility, since a tiny change in picture or gameplay can mean rewriting an entire cue
  • Resilience and a thick skin, since music is subjective and ideas are often rejected or revised
  • Self-discipline and the ability to manage your own schedule, especially as a freelancer
  • Persistence in pitching and building a career in a competitive field
  • Time management and reliability, since missing a deadline can hurt a whole production
  • Curiosity about different cultures, instruments, and styles of music
  • Problem solving when a technical issue, a tight timeline, or a creative block gets in the way
  • Professionalism and a positive attitude, because composers are hired again when they are easy and inspiring to work with

Technical Skills

  • Music theory, harmony, counterpoint, and ear training
  • Orchestration and arranging for different instruments and ensembles
  • Proficiency in at least one instrument, usually piano or keyboard, plus familiarity with others
  • Digital audio workstations such as Logic Pro, Cubase, Pro Tools, Digital Performer, or Ableton Live
  • Music notation software such as Dorico, Sibelius, or MuseScore
  • Virtual instruments and sample libraries from companies such as Spitfire Audio, Native Instruments, and Orchestral Tools
  • Synthesis and sound design for electronic and hybrid scores
  • Scoring to picture, including tempo maps, timecode, and hit points
  • Recording, mixing, and basic audio engineering for demos and final cues
  • Game audio tools and middleware such as Wwise and FMOD for interactive music
Different Types of Music Composers
  • Film Composer: Writes original scores for movies, from intimate independent films to blockbuster adventures
  • Television and Streaming Composer: Creates themes and episode scores for series, often working quickly to deliver music week after week
  • Video Game Composer: Writes music that responds to the player's actions, creating adaptive scores that change with the game
  • Concert Composer: Writes new works for orchestras, chamber ensembles, choirs, bands, and soloists, often through commissions
  • Theater and Musical Composer: Writes original music for plays, musicals, dance, and opera
  • Documentary and Animation Composer: Creates scores that support nonfiction storytelling and animated worlds
  • Trailer and Promo Composer: Writes bold, high-impact music used to promote films, shows, and games
  • Library and Production Music Composer: Creates catalogs of original tracks for licensing in videos, podcasts, ads, and online media
Different Types of Organizations
  • Film and television studios and independent production companies
  • Streaming services
  • Video game studios and interactive media companies
  • Orchestras, chamber music groups, opera companies, and choirs
  • Theaters, dance companies, and musical theater productions
  • Production music libraries and music licensing companies
  • Trailer houses and advertising and marketing companies
  • Animation studios
  • Podcast networks and digital media companies
  • Theme parks and live entertainment companies
  • Universities, conservatories, and community music schools
  • Music publishers, performing rights organizations, and recording studios

“In terms of projects, I am a freelancer, so I don’t work exclusively for any single person or company. However, I will say that about 95% of my work is focused on motion picture advertising (i.e trailers and TV spots for Hollywood films). This is the work I do for Louder Productions. Other projects may include student, independent and feature films, video games, commercials, corporate videos and documentaries. Most composers are freelancers and work on a variety of projects. Some composers do have agents, publicists and other people helping them get certain films or TV shows. Having an agent is not necessary but once a composer is very well known and established, an agent becomes indispensable. Agents will pitch for jobs, including blockbuster and other big films, knowing the strengths of their clients. These pitches would be very difficult to make without the help of an agent. Film, TV, videogames, commercials require different amounts of music under varying deadlines, but in general terms, they are very similar in that they need custom music. Many composers work in all of these industries since applying the knowledge gained in one type of media is always applicable in the other ones. Again, this is speaking in general since music genres vary greatly!” Oscar Flores, Composer

Expectations and Sacrifices

Music Composers need to be creative on demand. A project may have a deadline in days, and the composer must find the right idea quickly, even when inspiration is low. Because music is deeply personal and also subjective, other people will have strong opinions about what you create. A director may ask for the opposite of what you wrote, or a producer may suddenly want a different style. Learning to accept notes, make revisions, and still keep the heart of your music takes maturity, patience, and a bit of humor.

The career path is often unpredictable. Many composers work as freelancers, which means income can rise and fall from year to year. Early in your career, you may take on small projects such as student films, indie games, or library tracks for little pay while you build your portfolio. Finding clients, negotiating contracts, and managing your own business are part of the job. It can take years to build the relationships and credits needed for larger projects, and many composers keep a second source of income, such as teaching, performing, or orchestrating, while they build their careers.

Composing can also be isolating and intense. Long hours in a studio, repeated listening to the same few measures, and tight deadlines can lead to fatigue, stress, and ear strain. Composers need to take care of their hearing, schedule breaks, and keep life balance in mind. At the same time, the reward is that your work can reach audiences who never know your name but feel your music. The pressure and the passion go hand in hand.

“A very important part of being a composer is spending many, many hours alone — in isolation. We have to be very focused on our music and, thus, require privacy at all times. This in turn is very detrimental to our social lives. This may be the biggest sacrifice one makes in this profession.” Oscar Flores, Composer

Long hours and a strong work ethic are a must: “Sometimes it feels like being on call at all times since clients will want revisions and changes done under very tight deadlines. These may come any day and at any time. More importantly, I never know when this will happen, so I always have to be prepared. It can be both very stressful but also very exciting. In terms of professional expectations, the people I work with do require the best quality music delivered on time. I think they also expect me to always be positive and not complain about whatever request they may have for a music track. This is not hard to do since it’s an amazing job, but it’s worth mentioning that there’s little tolerance for people with negative attitudes or unenthusiastic personalities. Remember, this profession is about simplifying other people’s lives, so being easygoing is perhaps the single most important attribute to possess.” Oscar Flores, Composer

Current Trends
  • Growth of streaming services and the global demand for original scores in series, films, and documentaries
  • Expansion of video games, mobile games, and virtual reality, with adaptive and interactive music that changes as players move through a world
  • Increasingly powerful sample libraries and virtual instruments that let composers create orchestral sounds from a home studio
  • Remote collaboration, with composers working with directors, musicians, and orchestras around the world over the internet
  • Hybrid scores that blend orchestral instruments with synthesizers, electronic textures, and unusual found sounds
  • Spatial audio and immersive formats such as Dolby Atmos influencing how scores are written and mixed
  • Artificial intelligence tools that can generate music or assist with sketching ideas, raising new questions about creativity, ownership, and fair credit
  • Growing demand for diverse voices, with composers bringing in instruments, rhythms, and traditions from many cultures
  • Creator-driven media such as YouTube, podcasts, and indie games creating new opportunities for emerging composers
  • New models for licensing and royalties as streaming and online platforms change how music earns money
What kind of things did people in this career enjoy doing when they were younger…

Many Music Composers started making up their own tunes as soon as they could sit at a piano or pick up a guitar. They might have played an instrument from a young age, joined band, orchestra, or choir, and spent hours noodling around on a keyboard, inventing melodies, or writing songs for friends and family. Movie soundtracks and video game music often captured their imagination, and some were the kids who could hum entire scores from memory. They loved playing with sounds, whether by recording on a phone, experimenting with music apps, or layering tracks on a computer.

Others discovered their path through storytelling and technology. They enjoyed writing stories, making videos, or building games, and realized that music was the missing piece. Some came to composing through school plays, marching band, or church music, and others taught themselves with online tutorials, MIDI keyboards, and free software. What they shared was a deep curiosity about how music can make people feel and a drive to create something original.

Education and Training Needed

There is no single route to becoming a Music Composer, but most professional composers have extensive training in music, often through a bachelor's degree in music composition, music theory, film scoring, or a related field. Many go on to a master's degree in composition or scoring for film, television, and games, which offers focused training, professional connections, and the chance to have work performed and recorded. Conservatories, university music programs, and specialized scoring programs teach music theory, ear training, orchestration, composition, and technology, along with studio techniques and the business side of the field. Some successful composers are largely self-taught, building skills through private lessons, online courses, and years of practice, but they still need strong musical foundations and a portfolio of original work.

Students can take courses in relevant subjects such as:

  • Music Theory and Harmony
  • Ear Training and Sight Singing
  • Composition and Counterpoint
  • Orchestration and Instrumentation
  • Music History and Listening
  • Music Technology and Digital Audio Production
  • Scoring for Film, Television, and Games
  • Piano or Keyboard Proficiency
  • Conducting and Ensemble Performance
  • Music Business and Copyright

Hands-on experience shapes a composer more than any single class. Students should compose as often as possible and look for chances to hear their work performed, whether by classmates, school ensembles, or local musicians. Scoring student films, indie games, and community theater projects builds a portfolio and teaches how to work with real deadlines and collaborators. Internships and assistant jobs with working composers, orchestrators, or music editors offer a close look at the profession, and many established composers started by assisting someone else. A strong demo reel with several contrasting pieces, ideally showing a range of moods and styles, is the calling card that opens doors.

“I would encourage everyone to get a college degree, and not necessarily just a music degree. While you can work as a film composer without a college degree — no one will ever ask you for your diploma or transcript — there are many valuable lessons related to this profession that can be learned in college. From negotiation and accounting principles, to improving writing skills (as in writing letters and emails; not music). Believe it or not, writing effective e-mails is as important as writing great music.” Oscar Flores, Composer

Things to do in High School and College
  • Take music theory, composition, band, orchestra, choir, or piano lessons to build your foundation
  • Learn a digital audio workstation such as GarageBand, Logic Pro, Reaper, or Ableton Live and compose a little every day
  • Write for the instruments and players around you, such as a school ensemble, a friend's band, or a small chamber group
  • Study film, TV, and game scores by listening closely, reading about the music, and, if possible, looking at published scores
  • Score short films, school videos, animations, and student-made games to practice writing to picture
  • Create a portfolio website or online profile with recordings of your best work, and update it regularly
  • Participate in composition competitions, young composer programs, and summer music festivals
  • Learn basic recording skills, audio editing, and mixing so your demos sound professional
  • Attend concerts, premieres, and film music events, and meet musicians, composers, and directors
  • Practice keyboard skills, which are essential for composing and for working with notation and MIDI
  • Learn about the music business, including copyright, licensing, and performing rights organizations
  • Seek mentors, take lessons from working composers, or ask a local musician to give feedback on your work

“Get involved with friends who want to be filmmakers. Most people have a friend who aspires to be a director. Usually, they will start making movies during their high school years, so this is a great opportunity to start scoring projects. This is how I started and, incredibly enough, I still collaborate with one of those friends since he now works in Hollywood. You never know where people will end up after high school so do maintain those friendships.” Oscar Flores, Composer

THINGS TO LOOK FOR IN AN EDUCATION AND TRAINING PROGRAM
  • Faculty who are active, working composers with credits in concert music, film, television, or games
  • Opportunities to have your music performed and recorded by real musicians and ensembles
  • Strong training in theory, orchestration, and traditional composition along with modern technology
  • Courses or tracks in scoring for film, television, and games, if those are your goals
  • Modern studios and labs with professional software, sample libraries, and recording equipment
  • Collaboration with film, animation, theater, and game design programs so you can score real projects
  • Connections to the entertainment industry through internships, guest speakers, and alumni networks
  • Chances to conduct, work with live orchestras, or attend professional recording sessions
  • Instruction in music business, copyright, contracts, and self-promotion
  • Support for building a professional demo reel and portfolio
  • A supportive community of fellow composers who give honest feedback and collaborate on projects
  • •Scholarships, assistantships, and financial aid, because music education can be costly
Typical Roadmap
Music Composer roadmap
How to land your 1st job
  • Build a demo reel of three to six strong pieces that show range, such as an emotional drama cue, an action cue, and a quirky comedic cue, each short and attention-grabbing
  • Score student films, indie games, web series, podcasts, and community theater, and ask for credits and copies of the finished projects
  • Apply for entry-level roles such as Assistant to a Composer, Music Preparation Assistant, Music Copyist, Studio Assistant, or Junior Composer at a music library or game studio
  • Network at film festivals, game jams, university showcases, and industry events, and follow up with a personal message and a link to your work
  • Join online communities and local groups of filmmakers, game developers, and musicians who may need composers
  • Register with a performing rights organization such as ASCAP or BMI once you begin writing for public performance
  • Submit music to production music libraries, which can help you gain experience, earn income, and learn to write fast
  • Get comfortable with video calls, file sharing, and remote collaboration, since many projects are now done online
  • Be professional by meeting deadlines, communicating clearly, and keeping your studio files organized
  • Learn to talk about your music in words, since directors may not speak in musical terms and need you to translate
  • Treat every project, no matter how small, as a chance to impress, because composers get hired through recommendations
  • Look for fellowships, residencies, commissions, and grants that support new composers and concert music
How to Climb the Ladder
  • Build a body of credits by working on progressively bigger and more visible projects
  • Develop your own voice, so people hire you for what only you can bring to a project
  • Cultivate strong relationships with directors, producers, game developers, and musicians who will hire you again
  • Learn to work with live orchestras and conductors, and gain experience in recording sessions
  • Join professional organizations and attend conferences to stay connected and visible
  • Consider working with an agent or manager once you have a strong track record
  • Mentor younger composers, teach workshops, or guest lecture to build your reputation and give back
  • Diversify your skills by learning orchestration, music editing, sound design, or music supervision so you can adapt as the industry changes

“Know how to adapt to changing trends in music.”: "For instance, movie trailers have gone through many cycles in terms of how they are ‘scored.’ Successful trailer composers have embraced these changes and have refined the way they work and the music they produce. I think this is applicable to film and television, too. It’s easy to note the changes in music from, say, a movie in 1985 from a movie in 2013. Those who are still part of the industry have evolved and adjusted." Oscar Flores, Composer

Recommended Resources

Websites:

  • ASCAP - ascap.com
  • BMI - bmi.com
  • SESAC - sesac.com
  • Society of Composers & Lyricists - thescl.com
  • Recording Academy (GRAMMY organization) - grammy.com
  • Game Audio Network Guild (GANG) - audiogang.org
  • Game Developers Conference (now GDC Festival of Gaming) - gdconf.com
  • American Composers Forum - composersforum.org
  • New Music USA - newmusicusa.org
  • Society of Composers, Inc. - societyofcomposers.org
  • American Federation of Musicians - afm.org
  • Spitfire Audio - spitfireaudio.com
  • Berklee Online - online.berklee.edu

Books:

  • The Complete Guide to Film Scoring by Richard Davis
  • On the Track: A Guide to Contemporary Film Scoring by Fred Karlin and Rayburn Wright
  • A Composer's Guide to Game Music by Winifred Phillips
  • The Study of Orchestration by Samuel Adler
  • The Reel World: Scoring for Pictures by Jeff Rona
Plan B Careers

If you find that being a Music Composer isn't the right fit, your musical creativity, technical skills, and storytelling ability can lead to many related careers.

  • Orchestrator
  • Music Editor
  • Music Supervisor
  • Songwriter
  • Music Producer
  • Sound Designer
  • Audio Engineer
  • Music Teacher
  • Arranger
  • Music Director
Words of Advice

“I would tell students to focus on their people skills. Focus more on real friendships than on networking and making contacts in the industry. You want to work with your close friends and not just with someone you met at a convention or industry event. Well, sometimes you’ll meet people, start working with them, and eventually develop a close relationship. It’s very important to be very genuine when meeting established individuals in Hollywood. They know what you want — they can detect if you are being honest or if you simply want something from them. Again, develop those relationships until they become real friendships. I don’t think there’s anything more valuable in Hollywood. Your friends trust you and will help you, meaning they will want you to score their next feature film, TV show, or videogame.” Oscar Flores, Composer
 
“Finally, I would encourage students to find a mentor. A mentor will already be an established composer in the industry and will guide you and teach you important concepts. Do not assume your mentor will get you a job because this is not always the case, but do assume that if you get a project, your mentor will be there to help you (hopefully). Be very selective when choosing your mentor. This could very well be the most important professional decision you make. You want to be mentored by someone that has the time, patience, and knowledge. Also, you want to get along with him and respect his work.” Oscar Flores, Composer

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Annual Salary Expectations

$54K
$117K
$218K

New workers start around $54K. Median pay is $117K per year. Highly experienced workers can earn around $218K.

Source: State of California, Employment Development Department